#ifndef _unitybasesetting_H_
#define _unitybasesetting_H_

enum
{
    DEFAULT = 1000,
    INITIALIZATION = 1001,
    SAVE_PATH = 1002,
    AUTO_RENAME_BTN = 1003,
    ANIMATION_ATTACH_PATH = 1004,
    IS_LEGACY_ANIMATION = 1005,
    IS_LOOP_ANIMATION = 1006,
    ROOT_BONE_PATH = 1007,
    IS_ENABLE_ROOT_MOTION = 1008,
    IS_OUTPUT_MAT_AND_TEXTURE = 1009,
    PREFAB_ATTACH_PATH = 1010,
    ANIMATION_COMPRESSION_POS_ERROR = 1011,
    ANIMATION_COMPRESSION_SCALE_ERROR = 1012,
    ANIMATION_COMPRESSION_ROT_ERROR = 1013,
    DEFAULT_SHADER = 1014,
    RETENTION_TIME_LENGTH = 1015,
    ANIMATION_COMPRESSION_MODE = 1016,
    ANIMATION_COMPRESSION_MODE1 = 0,
    ANIMATION_COMPRESSION_MODE2 = 1,
    ANIMATION_COMPRESSION_MODE3 = 2,
    ANIMATION_COMPRESSION_MODE4 = 3,
    PURE_OUTPUT = 1017,
    ANIMATION_KEYFRAMED_ALL_OBJECTS = 1018,
    BUILD_AVATAR_INFO = 1019,
}

#endif